Fairyhouse Unreal Engine 5.3.2
My first UE project using UE 5.3.2 with Lumen and Nanite. I visited Monhegan Island, Maine in 2020 Fall. There are bunch of fairy houses lined up on the Cathedral Woods trail. As the immediate awe of the scenery inspired, I felt I should make an Unreal Engine project based on this. I started a scene from scratch. All 3D assets are using Quixel Megascans and with correct physical values for Lighting.
Software: Unreal Engine 5.3.2, Quixel Megascans, Nuke, Premiere, Photoshop.
Role: Layout, Lighting, Camera.
Produced at Hi-Desert, Pioneertown.
Role: Layout, Lighting, Camera.
Produced at Hi-Desert, Pioneertown.